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Bark, 2020
Programs: Maya 2019, Substance Painter, Renderman, Adobe After Effects, Final Cut Pro 
I was also the rigger for my team and lighting lead. I worked on character modeling, as well as prop modeling. I also contributed to animation and sound.

Rigging

This shows how my rig was used in scene. This was one of my first rigs, so it is simple, but I enjoy looking back to see how far I have come since I started.

Lighting

I worked on lighting all scenes, including working with making the lights a golden color and adding an atmospheric fog to the background in order to give the scene an early morning feel. 

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3D Modeling

I worked on character modeling and was responsible for a majority of the main lumberjack character. I also modeled props that appeared in scene such as trees, wood shavings, and a variety of logs.

Sound Design

For a variety of sounds, I used the resources available to find audio on websites such as freesound.org and the Visualization Sound Library. I then mixed the sounds and adjusted volumes in Adobe Premiere Pro for the final short. I also worked on editing the final product. 

Sound Waves
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