Bark, 2020
Programs: Maya 2019, Substance Painter, Renderman, Adobe After Effects, Final Cut Pro
I was also the rigger for my team and lighting lead. I worked on character modeling, as well as prop modeling. I also contributed to animation and sound.
Rigging
This shows how my rig was used in scene. This was one of my first rigs, so it is simple, but I enjoy looking back to see how far I have come since I started.
Lighting
I worked on lighting all scenes, including working with making the lights a golden color and adding an atmospheric fog to the background in order to give the scene an early morning feel.
3D Modeling
I worked on character modeling and was responsible for a majority of the main lumberjack character. I also modeled props that appeared in scene such as trees, wood shavings, and a variety of logs.
Sound Design
For a variety of sounds, I used the resources available to find audio on websites such as freesound.org and the Visualization Sound Library. I then mixed the sounds and adjusted volumes in Adobe Premiere Pro for the final short. I also worked on editing the final product.